From
here on the games weaponry and AI as well as level design improves
enough to actually bring the player some notable enjoyment.
There are still areas that require you to move over VAST distances
just to solve a single puzzle, however these are few, annoying
all the same. Another trait of DK is the save system, you have
to physically collect a 'save gem' in order to create a spare
save slot. Gems can be gathered, stored and then used whenever
the situation calls for it. An interesting idea and one that
seems to work reasonably well.
Sidekicks play an important role in DK, albeit a role manufactured
by the developers, such as needing two people to stand on a
pressure sensitive slab to open a door. On the whole we found
the sidekicks to be more annoying than helpful in heated firefights,
blissfully unaware, they often walk strait into your fire lines
or generally block the view. You spend at least half of the
game watching over them to make sure things don't get cocked
up again.
Aside
from that the AI of sidekicks is pretty swish, they can follow
you through cramped tunnels, climb ladders and engaged enemies
with quite some ferocity. The real problem is simply that they
aren't much use for 90% of the game; it'd be wonderful if they
helped complete objectives but instead can only perform inane
tasks such as attack or retreat etc.
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