God,
The Disembodied Hand
Control is through one extension of you, the mouse cursor. There
is no interface, no menu for selecting buildings. Through a
great feat of programming, every single command in the game
will be done through a disembodied hand that you wave about
with your mouse. This has the advantage that it makes B&W feel
more like another world rather than just another RTS. Spells
are cast by 'drawing' simple or complex shapes with your mouse
on the screen, for example, to make a protective circle of fire
around one villager, you would just draw your mouse round and
round that villager until a wall of fire shot up around it.
Control
is a focal point, you play God and your people obey you, everything
in your world is to your design. Be evil and the world around
you morphs into a dark, fearful place with dark red hues and
black buildings. Your avatar will change accordingly too, it
will get a hunched back, eyes become slit and it may sprout
long, sharp claws. However, a 'good' avatar will become tall,
gleaming and good-natured and your world will become a beautiful
haven for its inhabitants.
Manipulate
And Eliminate
Manipulation is another key point, everything in the game world
is there for you to pick up, throw, move about or perhaps simply
use it in the way it is meant to be used. Let's say you wanted
to teach your creature how to use trees to its advantage in
battle, you can uproot a tree, bringing up the (up until now)
undisturbed soil and roots while in the process of leaving an
impression in the ground where the tree used to be. This simple
course of action is complicated in itself; next you could proceed
to throw the tree at a nearby villager while your avatar is
watching; after a few attempts it should pick up the tree and
throw it at a villager like you have done. The next step after
this little hullabaloo is that because you and your pet have
been throwing grown trees at innocent villagers, repeated evil
deeds will start to make your empire change slowly and start
to become evil, just a tiny bit, your empire is always slightly
changing with your actions.
Carrying
on with the total manipulation, each of your tiny villagers
has his or her own important part to play within your world
be it telling you you've got new e-mail or making babies at
a herculean rate. You can set each villager on your planet to
do one particular task, they won't stop doing this until you
give them the signal; after all, you are their god and they
will strive to carry out your bidding, the villager you have
given the task to also becomes an important figure within a
village because he/her has been blessed by you, the god. While
not an entirely new aspect to the god game genre, the aspect
in question has been picked up, given a jolly good shake, brushed
down and smartened up.
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