TF2
has not been receiving as much attention as Black & White and
Halo recently but you do not have to go far to find plenty of
previews. Briefly then, Team Fortress 2 is being made to be
the ultimate multiplayer team game. Incredibly varied classes,
weapons, skills and more besides forms the very core of TF2.
The maps and game modes make up the rest of the game. However,
(warning: well used cliché coming up) as always there is so
much more to expect.
Sir,
Yes Sir!
For starters, Roger Wilco is built into TF2 making it extremely
easy to set up communications with your team, the spectators
or even the opposite team if you so desire, Valve have total
lip-synching included within TF2, say an 'oooh' sound and your
characters mouth will move accordingly adding that much more
realism. Then we get the vehicles, all of which are apparently
driveable, these range from the gorgeous looking apache helicopters
to the bog-standard Armoured Personnel Carriers. Valve are going
to have to get the balance right between running around and
hopping into a vehicle, taking over the controls and driving
about in a rather "simple" realistic manner. We are also expecting
a wide range of different game modes in TF2 including basic
capture the flag levels but also multiple objectives and multiple
maps playing one after each other in a mini-campaign set up
by the server.
Team
Fortress 2 is really set to revolutionise the first-person multiplayer
scene with brand new (I really mean brand new) features. The
previous features mentioned have already been implemented in
some game or other, but the new feature I'm talking about involves
the whole team. First off we have the commander, probably the
clan leader or 'the lucky git' in public servers, this position
enables the player to give other players real-time commands
from a true RTS view of the battlefield, the commander can also
tell the engineer where to build certain buildings and cameras
so the commander can view the battlefield in 3D. The commander
can also come out of the HQ and walk/run/fight with the rest
of the team, if around players the commander gives them a bonus
such as weapon accuracy because the commander is an influential
character. This is just a snippet of the whole feature and to
describe it fully would be to take up far too much space (and
probably bore you to death…).
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