Essentially
if you imagine Tribes2, but with flatter landscapes, more buildings
and trees, then you're roughly on the right track for what DFLW
will look like. However the new engine could potentially mean
a step back in other areas such as grass, it'd simply be too
processor hungry to implement, even if it were just 2D textures
all over the place.
Guided
missions
In
place of the original, and very much poorly stitched together/linear
single player mode, you now have a story driven plot line to
follow. The idea being that you follow a squad of 5 members,
each with special abilities, and take over specific ones for
certain missions.
Quite
how all this will be done is not fully understood, however it's
believed that you will take over a demolitions man if buildings
require destruction etc. On the other hand they may just give
you a freelance choice, we simply don't know yet.
The actual game modes aren't likely to shift a great deal from
the original, hostage rescues and bombing/assault missions will
all still be there. The difference in DFLW will be in how you
play out those missions with your very specific team. It's no
longer a case of wonder over the landscape waypoint-to-waypoint
etc., you might find yourself asked to set-up a sniper position
on a ridge off the beaten track.
Next
>>
<<
Previous
|