Yeah
but what of the story?
Fair enough, a game can't go on a quality engine, graphics and
sound alone, gameplay is required. The plot behind this fourth
incarnation sees our old friend 'Edward Carnby' who is a paranormal
investigating, once again hunting around a spooky mansion. However
AITD4 would have to be the first game with an almost totally
dynamic plot line, the rout of your game is decided by how you
react to situations.
Darkworks
have even gone so far as modeling realistic emotional responses
into Carnby. What this means is that depending how you play
or how the game thinks your playing, different situations will
arise, the outcomes of which can be effected by your mood as
well as circumstance. You could be brave and go in guns blazing,
this would cause monsters to fearfully back away. Or, play the
coward and watch as monsters stampede in your direction.
This
is something that has never been done before and at this stage
is very much 'trial and error' as to whether it'll work. Instead
of battling against the odds you might also end up battling
against yourself in order to get your character in the right
frame of mind. We can't help but imagine the fun that could
be had while trying to get Carnby to turn into a fearless table
dancer at the local Zombie brothel.
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