Back
in early 1999 a little known developer going by the cleverly
titled 'EgoSoft', pushed our senses to the limit when they released
a rolling demo of 'X' (as it was known at the time). The initial
demo treated our eyes to lashings of special effects and well-textured
ships flying around and doing their thing, however it remained
unplayable. Later still and 'X' was finally revealed as being
called 'X - Beyond the Frontier', a game that was set to re-vive
the world of elite in a way never done before. Only recently
the first playable demo surfaced which had many gamers in stitches
and wondering when the final version would be ready. The demo
introduced us to the strange plot line, updated engine and trading
features. With 'X' already released in Germany as the developers
are a German outfit, the English version is only days away.
Currently set for a mid September release in the UK, 'X' is
now destined to re-define the space construction and exploration
genre.
Since
then 'X' has firmly established itself among the gaming community
as being, 'the one to watch'. Now it's time to find out a little
bit more about what's in store come September and to help us
we have interviewed 'Bernd Lehahn', the Managing Director of
'EgoSoft'.
NOTE:
- Bernd has excellent English for somebody that doesn't speak
it in native tongue, yet please excuse any spelling/grammar
errors he might make for this reason.
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