Mark
(Speedy3D):
Firstly can you tell us a little about who you are and what
you do?
Bernd
(EgoSoft):
My
name is Bernd Lehahn, and I'm the managing director of Egosoft.
For a company of the size of Egosoft, that means I basically
do a little bit of everything :) Project design, project planning,
and a little bit of engine programming are part of that.
Mark
(Speedy3D):
What
inspired you to create 'X', was it StarWars, StarTrek or a game
like Elite?
Bernd
(EgoSoft):
Whenever
you do something which is Sci-Fi related, it would somehow be
inspired by StarWars and StarTrek one way or the other, unless
you lived in a cage for the last decades :) But X-Beyond the
Frontier does have it's own universe, and is not related to
either of these universes. In the Sci-Fi department I'm personally
a fan of the novels written by Isaac Assimov and Arthur C. Clarke.
Elite is another story. Our game is not a copy or a sequel to
Elite. Neither official nor unofficial. But whenever you make
a space-game, which is more than just shooting down aliens,
you will be compared with Elite. It's an all time classic, and
yes we all like and played it :)
Mark
(Speedy3D):
How
would you describe 'X' as a game and compare it to the likes
of Descent-Freespace and the Elite Series?
Bernd
(EgoSoft):
X-Beyond
the Frontier is a space sim with the main objective to allow
the player as much freedom of gameplay as possible. You are
thrown into a strange and unexplored universe and it's up to
you to find ways to make a living there. The game doesn't dictate
how you have to play it. It simply offers certain game elements
like:
-trading
(from station to station or from factory to factory)
-building
(your own factories)
-exploring
(different races territories, each with its own specialities,
its own products etc.)
-fighting
(against an always aggressive race called the Xenon, or as a
Pirate) and more.
How
you play it is up to you. Of course there is no way to avoid
one element completely. Especially a beginner will probably
have to trade for a while. Before you can build the first factory
of your own it will require quite some time of trading.
You
can also choose to get a police license from one race and get
bounty money for every pirate and Xenon ship you shoot in that
races territory. Once you have your own factories you can even
buy ships to work for you. Transporters as well as fighter ships.
Transporters help managing these factories, while the fighters
defend them or accompany you as wingmen. And after all... yes
X also has a plot like other games. A story that you can follow,
and where you can reveal a couple of mysteries and accomplish
a couple of missions. But that's in a completely free environment,
and only one of many sides of the game.
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