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"Like I said, the linear plot of X is just one side. You don't even have to follow it at all if you don't like. Dialogues are only part of the plot"





Mark (Speedy3D):

From playing the latest demo I can say myself that it's an amazing game, however I couldn't help but think that once your actually into it, some of the ship to ship comms can be a little to lengthy and people may loose interest in such areas. Has this already been addressed or is it staying the same?

Bernd (EgoSoft):

Like I said, the linear plot of X is just one side. You don't even have to follow it at all if you don't like. Dialogues are only part of the plot. Interactions with other ships during normal gameplay are much quicker.

Comment (Mark):

A warning then, at the start of the demo/full game I suggest you skip the initial conversation with the Alien traders, it'll take a good 30minutes to get past it =)

Mark (Speedy3D):

How do you feel 'X' will fare against the likes of 'FreeSpace2' and 'StarLancer'?

Bernd (EgoSoft):

X-Beyond the Frontier is very different from these games, unless you want to play it like one of them. At the moment I don't see many games that compete with X in the same arena. I'm sure there will be more games of this kind coming up, but then again, this genre is "deep" enough to allow many different games, which would still be far from similar.

Mark (Speedy3D):

Will you be supporting any specific 3D Sound standards?

Bernd (EgoSoft):

X supports Direct Sound 3D and A3D. This gives hardware accelerated 3D positional sounds on more or less all modern (PCI) soundcards, and software emulated 3D sound on older ISA cards. Support for EAX doesn't make much sense for a game like X.

Comment (Mark):

I wasn't quite sure why he said, "Support for EAX doesn't make much sense for a game like X". So why does A3D happen to be supported in that case and why is it bad for 'X' as the game is set in space which is on a surround sound plain? (I will update when I know the answer).

Mark (Speedy3D):

Will there be an option for Software more or will we require a hardware accelerator to play?

Bernd (EgoSoft):

No Software rendering. X requires a 3D accelerator, but works with a wide range of different cards!

Mark (Speedy3D):

If you had to sell 'X' to the people reading this, what would you say about it?

Bernd (EgoSoft):

Have a look at the playable demo! :)

Mark (Speedy3D):

Finally, when do you envisage 'X' as arriving for the rest of the world?

Bernd (EgoSoft):

In Europe September 17th is the release date for most countries. In the US we have a different publisher, and we do not yet know the exact day they plan to release it.

Mark (Speedy3D):

Thank you for your time Bernd.

Bernd (EgoSoft):

Thank you!

- Bernd

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Like Bernd said, if you really want to see what all the fuss is about then grab the demo and play it until you drop. Oh and try not to be blinded by those oh so lovely solar flares =)

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