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"HW is a game that includes elements from BattleZone, Quake and C&C, compiles them together and comes up with something quite original."





Ques5) Before we get into discussing the games we are here to talk about, can you tell us just how the idea for a new game comes about at Rage? Rage titles tend to have a genre basis but are often quite unique.

Martin: Each office has games designers and it's their job to collect game concepts together. They will then work with a small team consisting of 1 programmer and a couple of artists for three months to create a very small demo. This is then presented to the Sales and Marketing team and the heads of development at a meeting. The product is then discussed and basically given the Yes or NO. These meetings are done regularly to check the progress of all the products.

Hostile Waters:

HW is a game that includes elements from BattleZone, Quake and C&C, compiles them together and comes up with something quite original. You get to control various different types of units from a huge battleship and send them on missions to destroy the enemy. Not only does HW look 100%, it feels it thanks to the realistic physics engine and the sound.

As Martin himself can attest to, HW is several games rolled into one and your just going to have to wait to play it for yourself before truly understanding how groundbreaking it is.

Ques1) Hostile Waters could be described as BattleZone with wings as well as wheels, correct?

Martin: It's a difficult one to position. It's similar to many products but it really will stand out from the rest.

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