I have had the pleasure of being able to conduct an interview
with Mikael Lindgren of Nerve
lab software. Nerve lab's current project is a first person
shooter style game, Reborn. Not due out for a while, this game
looks awesome, and could very well be the next half-life. Also,
at the end of the interview, don't forget to check out the cool
screenshots. Here we go:
Ryan
Wissman: Nerve lab is a fairly new company right? Are you guys
all pretty new at the game development scene, or are you all
veterans?
Mikael
Lindgren: Yes, we’re new at the scene. We started for a year
ago and Reborn is our first project. I’ve been doing games before
but those were mainly multimedia productions, educational stuff
and so on. The only way for us to get into the 3D gaming industry
was to start up our own company. Obviously there’s a lot to
learn, that’s also what makes it fun. But it’s not easy to get
respect when you’re such a small company as we are, even though
our stuff looks way better than a lot of other games on the
market. I think our company name rather well reflects what we’re
into right now…
RW:
Reborn looks awesome. Explain to me a little bit about what
exactly this game is all about.
ML:
Well, it’s actually a mix of different game genres but with
an emphasis on first person action. The idea is really to liberate
the player, giving the possibilities of moving freely in the
world of Reborn. So, apart from the traditional walking and
running in tunnels or whatever, you’ll drive different vehicles,
and even do some air combat. You’ll take the role as "Jason
Black", a guy who’s been in the "cryofreezer" for quite some
time. You’ll get mission briefings throughout the game by different
informers and you’ll need to solve them as good as you can.
That means, using your weapons and brains when needed.
RW:
Is this game purely a first person shooter, or are there other
genre's elements added into the game?
ML:
As explained above we’re trying to blend different genres into
a nice mix. I personally get a bit bored sometimes when I have
to do/play the same stuff all the time. So why not break up
the game into episodes and use all sorts of gameplay?
Next
>>
|