We
have recently had the pleasure of talking with the lead programmer
of the upcoming hang glide simulator Hangsim. This came could
be one of the first PC hang glide simulators on the market.
Kevin
Perko: As the lead programmer for the game Hangsim how much
say do you get in the game?
Lead
Programmer: We are working on developing Hangsim outside of
Wilco’s main offices. I feel that working with Wilco is very
satisfying. We get mutual ideas and we discuss them, and I feel
very confident with the ideas we come up with together. It has
never happened that I have had an idea that was not accepted
or seriously discussed.
KP:
How many hrs. a week do you work?
LP:
Just a few ;-) it can vary between 18 hrs. a day to a more relaxed
12 hrs. a day when there is no special rush...
KP:
Do you get a lot of slack and pressure for being the lead Programmer?
LP:
The greatest pressure I feel is probably coming from me. I really
want to make Hangsim a successful project and I have worked
hard to make it so. My main concern is making Hangsim the most
reliable and true-to-life sim as possible.
KP:
How long have you worked at Wilco?
LP:
I started working with Wilco about a year ago. Wilco was the
first in the flight sim industry to realize the great potential
in the project and their serious and in-depth handling of the
concept is supported by their years of experience in the field
of flight simulation.
KP:
Is this your first game? If not what are the other games that
you have developed?
LP:
This is my first game but not my first software to be released
commercially. I have written commercial scenery add-ons for
Microsoft Flight Simulator and several other multimedia software
titles.
KP:
How long has Hangsim been in development?
LP:
It took about a year and a half to develop Hangsim, the initial
development phase took approximately six months. At that time
it was clear to us that the initial product would be a success
(both the idea and the software itself).
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