Most
people don't realise it but the PowerVR chip inside the Dreamcast
is quite different from that of the PowerVR Series2 (Neon) for
the PC. In fact the one the Dreamcast uses is almost exactly
the same as Video Logics third PowerVR generation, the Kyro.
This is because the Kyro only renders what you can see and this
couldn't be done by PVR2, but could be by the Dreamcast.
Kyro
has also become the third card after the G400 and ATI Radeon
to support Environmental Bump Mapping, a feature that gives
depth to textures. Along with that it also support Full Scene
Anti-Aliasing (FSAA) for smoother edges and what's more it does
them almost as fast as the GeForce2 and Voodoo cards, but for
a fraction of the cost. How does £99 sound?
Ok
fair enough, it's no Geforce2 GTS, Radeon or Voodoo5500/6000
beater, but it can easily wipe the floor with the lower end
cards from those groups. Almost all of which are at least £50
more expensive and by comparison you also get the additional
features.
Well
targeted
Until we actually went and spoke to a tired out guy behind the
scenes @ ECTS's VideoLogic booth, we didn't really believe the
Kyro could cut the mustard. We even got an exclusive look at
an as yet unnamed game from Massive Entertainment (Ground Control);
sadly it was too dark to get any real video.
Either
way the PR chap did a good job of convincing us that Kyro could
do some pretty impressive stuff, not least because it could
scale to future games without any real performance hit. The
unique way it only renders what you see means that the normally
high polygon count of modern games remains fairly small for
the Kyro, thus allowing it to be much faster.
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