It's
for this same reason that the technology has the potential to
last a lot longer than the likes of a GeForce because whatever
happens it'll always only see what's in front of it. A big problem
with modern cards is that they see everything, so a hugely complex
game could slow things down, but the Kyro will still only see
what you're looking at and no more.
This
makes the cards price perfect for people on a budget and mid
range PCs, as the guy explained to us, you can expect to see
it finding its way into OEM systems very soon thanks to various
deals. It should be on the shelf before Christmas and if you
can't afford a GeForce2, let alone a GeforceDDR, then the Kyro
is perfect.
Not
for power users
For those out there like Speedy3D, the ones who will spend upwards
of $400 (£300) on graphics cards just to be the fastest, Kyro
isn't a leader. It's good but it's simply not fast enough to
compete with the likes of the big developers high-end cards
(GeForce2 GTS etc.). Benchmarks show that the Kyro is some 30%
slower than a good GeForce2 32mb GTS card, so from the angle
of speed it's not perfect.
Why
is this you ask? Well because there comes a point where rendering
what you see is limited in anything from memory bandwidth to
texture memory and the CPUs core Mhz. This is the point where
cards that have such an advantage of speed don't need to render
just what they see, they are so fast that it simply doesn't
make a difference. Yet as usual, the Kyro is limited by a slightly
slower core and memory.
Conclusion
Need
a card that has one of the richest feature sets next to a GeForce2
GTS, with performance that's only slightly slower and yet nearly
60% less in price, get the Kyro! It'll also scale well with
newer games, it won't be perfect but nor will you have to worry
about getting it changed for a while.
We
hope to have a Kyro in for full review very soon, as was promised
@ ECTS.
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