If
there's one game in 2000 that made it big then CounterStrike is
its name, a title with so much depth and attitude that you'd need
a pneumatic hammer to separate from it. Today its author is comfortable
with the fact that he's turned a community mod into a small commercial
success with thousands of avid followers.
The
mod proved that above all else people enjoy a contradictive
realism built through a virtual gaming environment. Counterstrike
is the perfect symbol for this analogy and best of all it was
people like you and me who helped create it. Through its various
beta stages we moaned, complained, made suggestions and then
thanked the CS team for listening.
With
any mod there is a following that does as described above, the
only difference with CS is that they actually listened and often
implemented the ideas. The problem is now the CS team have a
commitment to Valve (Half Life developers) through commercialism,
so will this concept cease to exist for CS?
Commercialism,
Good Or Bad?
Commercialism
is often referred to as the corruption of the modern world,
with it comes responsibility, agreements and a whole set of
new problems. However it can also have benefits, such as financial
backing, profit (sometimes loss), quality testing and support.
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