So
what happens when the ideals of a commercial world impose upon
the ideals of a community/free project? Does it get better or
worse? These are just some of the questions people have been
asking themselves since CounterStrike became a semi-commercial
product.
The
problem comes when you realise that you can't have two separate
product lines and even with the greatest of freedom, you can't
expect a commercial product to require the update of a new version
every other week, although many often do despite that.
So
whether CS likes it or not, ultimately both the free and commercial
ends must remain compatible and connected, meaning major additions
on a semi-regular (monthly) basis are almost totally out of
the question. CounterStrikes problem is that this is why many
people kept playing it, every other month or two it'd change
(rarely the core elements), often quite dramatically.
Nobody
likes an old horse, they are only good for eating =)
The fact is that unless you're truly hardcore, then levels,
gameplay and weapons eventually start to bore. Now that CS is
commercial this could impact the community, although it's not
as if this wasn't going to happen anyway, every project, game
and development fades given enough time.
We've
been playing CS since Beta one and we can't remember a single
night when we haven't logged into a server and fragged a few
off. However the effect of commercialisation has already started
to take its toll on CS, although slow, it could escalate if
nothing is done.
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