case modding
   how to guides

   about us

web site

Modifying Your Case: Painting

"Before I send this case to the paint shop (my garage) there is still some metal work to be done."

Final touch before painting

Before I send this case to the paint shop (my garage) there is still some metal work to be done. First, I added a blowhole in the back of the case, just behind the CPU. The biggest fan that could fit in there was a 92mm one, so that's what I used, which was graciously supplied by Nerdsbyte. In the following picture, you can see the marks I used for it (you will see the final results at the end of this article). Read Part 1 of this article for detailed instructions on making a blowhole.

The case I used has two places to mount 80mm fans, at the top back. In my original review of this case, I complained that the holes, which were there by default, were not big enough to let the fan breathe. I simply enlarged those holes with my drill until I got them as large as I wanted. Since I use low output fans from Sunon in there (30cfm) this is enough. But if you use high output fans, you may want to cut a big hole instead and use a chrome fan guard, this would give you the best results. On the next picture you can see the before (left) and after (right) appearance.

One last thing I want to add (or should I say remove?) is a hole in the back of the case so I can fit a second power supply. This hole may be a little bit more difficult to cut due to its irregular shape, but it's still the same basic rules as doing a blowhole or window. Measure, measure, mark, cut, and pierce. All the cuts where done with a jigsaw except the diagonal edges. The jigsaw is not a good tool to cut angles like those so I used a dremel.

Next >>

<< Part 1

Latest Articles
how we grade | | link to us | reprints

© 1999-2004, Speedy 3D . All rights reserved. By using this site you agree to all of these terms, and privacy policy.
It is illegal to copy or redistribute this information in any way without the expressed written consent of Speedy 3D.