The
sound quality in the two A3D 2.0 games that I tested was simply
excellent to say the least. Half-life, which in my opinion is
one of the BEST games to show off A3D 2.0, had superior sound
via A3D 2.0. The new reflections engine is simply awe inspiring.
Sounds coming from behind a wall around the corner, really sound
like they are coming from behind the wall around the corner.
This is something that the Sound Blaster Live! has trouble doing,
even with version 2.0. Positional audio has also improved from
A3D version 1.0. With four speakers... or even 2 speakers, sounds
coming from behind, in-front, or beside you sound real, almost
too real. Drakan is a perfect example of this.
One
problem that has haunted the A3D 2.0 cards from the begining
was CPU utilization, usually higher then most, which can bog
down a game's fps. I used the newest available drivers for my
card which were v2.2, which I used to test CPU utilization,
and frame rate. I know you are probably sick of seeing benchmarks,
so I am going to keep them to a minimum.
Test
system:
celeron 300MHz (not a)
Abit BH6 mainboard
64 mb pc 100 ram
Elsa Erazor III w/32 mb ram
Maxtor 10GB 5400 RPM HD
Terratec Xlerate Pro
A3D 2.0
3.5" floppy drive
2x2x6x CD-RW drive
Zip 100 Drive
Half-life
@ 800x600
w/no
A3D 2.0
|
w/A3D
2.0
|
28.9
FPS
|
27.1
FPS
|
(as
you can see the A3D 2.0 drivers have improved greatly, only
a drop of 1.8 fps)
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