"What's
it like", I said in a strong tone, "What's what like?", the
man replied from behind his bullet proofed game sales desk.
"That game.. That game with all the bloody great tanks going
around blowing up all the other bloody great tanks to bloody
great pieces", I said, "What this game?", he said pointing to
some new Dreamcast title on another monitor, "No that game",
I said, "Oh you mean THIS game?", he replied with a questioned
expression, "Yes that's the game!", I said with a final winning
tone.
Something
had taken my eye that day; it wasn't the sexy women behind the
counter [Ed - yeah right!], no, but instead a game calling
itself 'Treadmarks' that was being played out in a rather brutal
fashion on one of the show monitors. To my sheer dismay I was
promptly told that the title was unavailable for another few
weeks. Then in some kind of twisted irony I was informed by
E-Mail on that very same day that a review copy was going to
be sent, "whooo", I screamed with excitement.
All
things come to those who wait, liars!
As tank games go there hasn't been much in the way of originality
for some time now, in fact most modern tanks games are simulations
rather than arcade shooters or even racing games. TR aims to
blow the mould by being a game based solely on action, big guns
and big explosions rather than the tiresome, "Range…. Aim… Aim..
FIRE!".
LDA
(Longbow Digital Arts) clearly wanted to create something original
and most of all, fun. TR was the answer, you can race, race
with guns, race with bigger guns or just jump into an arena
on-line or off-line and slug it out to your hearts content.
That'd be true if it wasn't for the first of many rather irritating
problems, the controls. Perhaps not the actual controls so much
as the limitation of movement and control you have directly
over your Tank.
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