Reality
is bliss
As
we may have already mentioned once or twice, the graphics
are now a sweet 16Bit and use the third revision of the Dark
Engine (System Shock2 was the second and Thief was the first).
This means the engine can cope with vaster scenery and detail
as well as have higher quality textures and models. The quality
is good but it's hardly ground breaking or ahead of time,
in fact if anything it's a little behind.
Amidst
the likes of 24/32Bit Textures, Curved Surfaces and bump mapping
the Dark Engine rev3 seems a little sub standard. While you're
not likely to notice the less than perfect graphics during play
(deeply involving), it is perhaps the lesser part of the game
and could have been done better. Improved particle effects rather
than something seemingly right out of Quake1, high detail textures,
more effects and curved surfaces might have truly brought the
game to life.
Thankfully
it's not as dated as it sounds, the graphics are still better
than the first and on a par with the likes of Half-Life, a vastly
popular game that stills looks spiff even though it's now two
years old! Models are high quality and the scenery can be vast
(one reason for less quality) yet remains smooth without hogging
your CPU or GFX card too much. It's perhaps worth mentioning
that you may need to pump the gamma up exceedingly high sometimes
just to be able to see anything at all, that's one major downfall.
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