During
all of this it’s apparent that the interface and overall game
controls are exactly the same as the previous games. When you
actually come to play all you need is to know how to move a
Mouse or a Joystick and how to press one of two buttons. Additionally
you can also select a group of units then assign them to a number,
excellent for offensive attacks from all angles where you don’t
have time to scroll around. The only really new thing about
the controls is the Waypoint system, you can set a waypoint
rout and attach a unit to it with a couple of clicks and it
will follow that rout (like a guard). Again like previous games
you can assign units to guard other units, attack and move in
general with simple left and right clicks on the Mouse. Overall
the controls are simple yet effective, which is really all you
need in a game like this where there isn’t time to think about
complicated controls.
As
for the AI (Artificial Intelligence), it doesn’t look that different
from any of the previous games. The only noticeable bit is that
your units don’t go wondering off the wrong way nearly as much
as they did before, if ever. They always follow the correct
and most intelligent routs so don’t be afraid to send them back
to the other side of the map and have them walk around the edge
of it instead, they just won’t do it anymore. The AI doesn’t
seem quite as good as it was in Total Annihilation; I found
it to be a little simplistic when it came to direct engagements.
Even in Red Alert, artillery shots wouldn’t always hit the same
spot exactly, yet in TS everybody is nearly 100% accurate and
it’s just plain silly for a modern RTS. In TA units would move
and be more difficult to hit and what’s more it actually looked
it. For TS they move to the target and shoot, something I had
hoped would be removed for the sequel. Overall the AI is not
very challenging and I’m afraid the old saying of, “He who has
more units wins”, is indeed true, in TA one unit - even small
- could do a lot of damage on it’s own.
Very
little in the way of blood inhabits TS for all you Kingpin come
C&C lovers out there. I would have liked to see dead units stay
dead on the ground as that would have been innovative, but instead
as before they just disappear including their tiny patch of
blood once dead. Unit wise and TS has been completely re-thought,
gone are the tanks, boats and even jets of the past which we
all loved and in come small mechs and cyborgs which in my opinion
destroyed the whole atmosphere of the game, turning it into
something that looked a bit like a degenerate clone of C&C.
In fact I believe there to be even less units in TS than in
Red Alert and as for Westwood saying, “Quality not quantity”,
it may be true but everybody puts effort into their units so
that’s not really true. TA had quantity and all their units
were different and well made, perfect for their roles. You do
get poor excuses for Tanks and aircraft as well as Water based
vehicles, but none appear very good. The Hovercraft is nice
but won’t replace ships in any way. As for aircraft and all
you get are helicopters and if you’re NOD, little fighters that
do very little.
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