For
SS2, complicated is a contradiction in terms.
SS2 is by all means not a blast-em-up style of game, although
the ability to shoot and skilfully choose the right ammo and
maintain your weapons is a must. Inside the U.C.C a droid instructs
you to head into the training rooms, in there you get a taste
of everything from combat to using your psychic abilities, for
which you will need throughout the game. In doing this it becomes
immediately apparent just how easy SS2 is to get to grips with,
clearly an amazing amount of time has gone into thinking about
the interface system. You have your Quake style movements for
playing in the game, but once you press the TAB key your interface
loads up over the top of the play window, much like MS Windows
would open a window over the background desktop. From there
all you need to know is how to move a mouse cursor, how to right
click and how to left click. Everything is explained in the
training and is so simplified that even a child of 5 could pick
it up.
What’s
more, before you actually get into the story part of the game,
an option to go three different routs is put to you. Ultimately
each root starts you off in the same place, but you have different
knowledge and ability. Choose the marines and you know about
guns, Navy and you can hack right out of the box or the O.S.D
and you learn about you psychic abilities. Basically as the
game moves on you get more and more skilled at doing things,
collect cyber modules and use them in upgrade units around levels,
these allow you to add points to specific areas of expertise.
My personal advice is concentrate on you abilities as a marine
and most importantly hacking; as the ability to do such a thing
is useful from the word go. In-fact you will find that training
for a specific ability means you have to play the game in a
different manor. For example hacking as opposed to being a marine
means that some problems can be solved differently or without
force. This may all sound complicated in text, but SS2 transpires
in the game as being remarkably easy to understand and this
only adds to the amazing depth that ensues.
Metal
+ Flesh = ?
Moving through the game the story plays itself out, you have
been outfitted with psychic abilities and wake up instantly
in trouble, from the word GO your dashing frantically to doors,
looking for cards and hacking into security code locks. Despite
the physically heart pounding pace, SS2 actually takes you through
it quickly and clearly so you understand some of the most important
skills before actually getting into the missions; called a learning
curve. System Shock2 is like Half-Life but with smaller levels
that have more unique and individual details than HL and a role-playing
element that’s unlike anything out there. As you wonder through
the various sections and levels of the ship (not levels of the
game), the women that brought you out of stasis is constantly
guiding you to her position, along the way you have goals to
complete. Such things like finding a scientist to get his code
or trying to find a reactor so you can shut it down are the
goals, where as the game lies in actually managing to do that.
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