Despite
Q3A's eye opening beauty, as you might expect there is a price
to pay for being so stunning and it's quite a high one. For
a start it lacks outside arenas, which had me surprised as even
its late predecessors managed such areas some way or another.
It's also not perfect and no game ever is, sometimes lighting
isn't correctly placed and gives the wrong impression and the
same for textures. Overall while you can run Q3A on a Voodoo2
(minimum) with a P2-266, you'd be better of putting a TNT2,
G400 or ATI Rage Fury 32Bit card in and complimenting it/them
with at least a P2-350.
Sound
thinking
Q3A
isn't just a good looking and playing game but it's also a sound
one and I don't mean in the perfection sense of the word. It
supports standard stereo and the remarkably good A3Dv2 sound
standard that take on-line gaming into a new world of play.
Being able to hear opponents all around you in 3D Space is something
professional gamers like us relish and can use to our advantage
more than ever. Sadly EAX and Direct Sound3D users have once
again been left in the lurch and it is unlikely ID will bother
to rectify this.
The
music is your typical style of rock heavy beats that can only
be found and put to proper use in a game by ID. It's a pity
they didn't implement code to allow the music to attune itself
to the action like other games, maybe for their next title.
Despite not being rock fans ourselves we still found the tracks
to be heart pounding and VERY strong, appropriate for the gameplay
we think.
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