Ever
since 'The Need for Speed' introduced the concept of being chased
at deadly speeds around fast lanes and motorways; others have
tried to follow. In fact all the games that have exhibited such
a 'police chase' scenario came out quite well, most of them
awarded the highest marks. GTA, Midtown Madness and the abundance
of NFS games have all used the feature and it does add a lot
of depth and fun to the game over just plain racing. Until GTA
racing game based around car chases were usually only a tertiary
game mode, but now things have taken one step further. Driver
is the first game to feature a style of racing that only really
comes close to GTA yet is actually far more different than you
might think.
The
Seventies were rubbish, why build a game in that era?
There's
a bit in the new Austin Powers2 movie near the end where Austin
convinces yet another big breasted angel to follow him back
to his time, the clever thing is what he say's to do it. Big
busted girl, "But what about the Seventies & Eighties, I don't
want to miss all that", Austin replies, "Trust me BABY! There's
an oil leek and some geese go missing and THAT'S.. ABOUT.. IT!".
For legal reasons that isn't a 100% accurate quote, but you
get the idea. If like me you had been alive for a few years
or more of the seventies (getting old) then you obviously understand
where that quote came from. Music sounded like the vibrating
fart of a cow crossed with it yelping dog, cars were hardly
super controllable and you couldn't get laid as easily as in
the 60's (not that old).
So
why base a game in such a redundant era of all the time periods
you could choose? Because in America things were a little different.
The TV screens of the 70's were awash with crime dramas and
thrillers; deplorable stenches such as 'Ionside' (quiver) and
'Columbo' littered our tubes with nothing but fluff. Sure fluff
now but back then they were high-powered dramas, yes I know
it's very scary. Much like trying to understand modern politics.
This meant huge car chases would often wash our screens as police
cars swayed hard around corners in hot pursuit of a getaway
car from a bank job or other ominous crime. Picked as the perfect
era for a game with a similar style to be set, just what the
developer ordered.
Back
to tall African Americans wearing tight globes of hair on their
heads, back to cars that are named 'sporty' if they even exhibit
one curve on their body and most importantly, back to car chases
of large intensity and steel grinding together.
Cops
on my tail, Smokey and the bandit I am not!
The
controls are extremely basic, a simple use of keys for movement,
handbrake and turbo are all that you need and the rest are just
fun placeholders (horns etc.). This means that have you a full
steering wheel or a simple keyboard, the game should be just
as fun to play no matter what. Thankfully it is although you
might need to spend an hour or so training just so you can get
the million moves in required to pass the annoying test you
face when starting the campaign mode.
In
60 seconds you have to learn everything from a simple handbrake
turn to the depressingly annoying use of the reverse 180 spin,
which by contrast is incredibly difficult to master. Thankfully
if you get board of the training mode and just want to have
some fun then there are game modes specially left open so newcomers
can get right into the action. Pursuit (you chase a car and
have to ram it, as well as keep up with it) and Getaway (Chased
by a hard to shake cop) are just two of about a dozen modes
that revolve around high speed chases, racing, time trials and
all manor of gaming modes for such a genre.
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