Somewhere
in between your Quake and Tombraiders lies a game type that
is well known for combining the best of both worlds and turning
it into something wonderful. Ever since the last one DBTS (Die
By The Sword), there has been a void waiting to be filled, yet
after two years of waiting little has turned up. Thief as you
may be thinking does also come into this gaming genre, however
like DBTS such games always seem to have mixed reception by
the press and consumers. DBTS was damned for having a difficult
to use fighting system, which gave you almost 100% control over
how you moved your sword. While the likes of Thief were sat
upon in some cases for being to strategic and often difficult.
In both cases people saw different sides, I for one loved DBTS’s
system, only working well with a Mouse but the ability to engage
in realistic sword play stood ground against anything else before
it. Thief lovers on the other hand would say that it’s a game
of impeccable skill and should be enjoyed by all, the arguments
continued.
By
the time Thief had come and gone, DBTS2 was unlikely to ever
happen and the Tombraider series became still more boring, it
was seen that an opportunity stood for a lone developer to make
a difference in the genre. Drakan was the result, the question
is, just how does it stand up to those that have dared to tread
the thin red line for this genre before?
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