By
far and away Drakan’s engine is not only up to date but just
managing to break free and move into the next generation of
engines as well. With features like ‘Detail Texturing’ (Only
used in Unreal by Epic [3Dfx and D3D (v225)]), ‘Scripted Sequences’,
‘Realtime Physics Engine’ and ‘Realtime Lighting (shadows)’,
Drakan certainly has everything going for it. 16Bit textures
are taken to the very limit and add to that a decent 3D Accelerator
that doesn’t band the image, a TNT/TNT2 for example and you
have a sleek moving game that looks as good as it plays. Every
new world you play in set’s a different scene and sometimes
landscape for you to cover in your quest, which involves completing
various mission objectives such as collecting a key from there
and then going to that hut to get a book using the key etc.
All
the monsters and yourself in the game have extremely high polygon
counts as they curve smoothly and aren’t jagged. The graphics
submerge you in this mythical world in such a way that you will
never want to stop playing. Overall I saw no faults with the
graphics or gameplay, sometimes annoying the way you bounced
of cliff edges but that’s all.
Good,
very good actually, a deep orchestral track of the likes you
tend to hear in modern medieval movies about kings and nights
comes into play. The sounds of groans and words from NPC’s and
your Dragon always bellow out in super high quality, swords
clash and chink while water fills the ears with a smooth swift
flowing sound. EAX, A3D and DS3D are all supported to give you
that authentic 3DSound/Surround Sound and it’s used perfectly
to highlight the atmosphere yet further. I didn’t spot one place
where a sound was out of place, miss aligned or simply not right,
everything was perfect which only added to the atmosphere.
Far
and away one of the best games to come out for this genre in
a long time and well worth every cent you spend on it. The game
will last you a good long while due to level sizes and keeps
you entertained and interested all the time. Graphics, Gameplay
and Sound are all almost flawless in their use and I personally
can say little more than that. Only falling down on the annoying
radical movements you get if you try to walk up a steep cliff
and of course the buggy multiplayer which will be fixed. Personally
if you could have 8 players in a multiplayer game and bigger
more realistic maps then it would be perfect, but stops just
short on that count. What are you doing reading this? GO AND
BUY IT!
by
Mark Jackson
Rating
(out of 10):
Graphics - 9.5
Sound - 9.5
Gameplay - 9.5
Originality - 9
Overall - 9.5 (95%)
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