Fun
for all
Multiplayer
is of course one of the biggest aspects of DF2 and as with the
original there are many varying types of play and a few new
ones bolted firmly on-top. From traditional DM to a Tribes style
Capture and Hold that truly is quite enthralling. The only problem
is that it's very hard to play as a team, everybody goes their
own way and you can't pair or group up as easily as in Tribes
or Counter-Strike for HL. The Voice over Net technology is good
but you won't find a lot of people using it because they prefer
their privacy and to be honest listening to a bunch of guys
shout and moan was just plain annoying.
As
for the new 32Bit Voxel Space, it's really not that good. Grass
only appears just in front of you and you can see miles but
you can't play the miles you see because they are so ugly and
degraded. On-top of that it runs deadly slow and to be honest
a game like Halo or Tribes does a lot better job. To create
grass in a polygon engine there is also a well-known trick with
bitmaps so Novalogics comments about why Voxels are better than
Polygons doesn't hold up at all. Still looks good and smooth
but it's no polygon beater until somebody supports Voxels in
hardware.
Sound
wise and DF2 is a little unrealistic in the lack of ambient
sound, no birds or water and not even the sound of wind as you
climb a high peak. However guns, people and vehicles do sound
spot on and have their own sound sources for Quad Speaker support
or even stereo with 3D Sound. Music only appears in the menus
but that's probably best as it would distract in a game where
sound is everything. There is also a fairly tense intro movie
that looks lovely and that's about it.
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