DR2's
camera, while good, is unfortunately not as efficient or innovative
than that of the incredible Ground
Control. Though it is much better than Earth 2150's, I'll
give it credit for that. There are multiple camera angles from
ground zero all the way up to traditional top-down strategy
style. There is also the free-look mode a la Quake, which can
help you define your best angle of attack.
How
does it sound?
Pretty darn good! The musical soundtrack is extremely good (though
a little short), a combination of both vocal sounds and instrumental
scores. Dark Reign 2 uses Directsound for its audio support;
neither EAX nor A3D is supported. Unit and weapon sounds are
fairly good, though not as realistic as those in Ground control.
Gameplay
Despite
the inclusion of a swank new 3D engine, Dark Reign 2 plays much
like any other RTS game on the market. The campaigns are strictly
linear meaning you must complete one to move to the next. On
top of that, there really isn't anything new to boast about.
The missions are composed mostly of the usual rescue this person,
or recover that relic, all basic stuff.
The
major resource in the game is Taelon, odd looking Starcraft-ish
crystals that protrude right out of the ground only to be snatched
up by your collectors to be processed in your factory. All of
your buildings and gun turrets need electrical power, supplied
either by construction of an atomic generator, or though the
use of solar collectors. Time of day also plays a small role
in the game. Unit sight ranges, and solar collecting efficiency
are both negatively effected at night, with the opposite being
true for daytime.
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