Sound
Sense
Sound quality in DK is one of those areas that almost makes
it, yet fails to impress. Music is well composed and ambient
noise adds a lot to the atmosphere, however general weapon and
enemy sounds seem somewhat tinny. It doesn't feel as though
DK is making use of 44Hz and instead is sticking with the 22Hz
that the original Q2 engine provides, however we couldn't confirm
this.
Daikatana
supports such standards as A3D and EAX to help bring a more
involving atmosphere to your ears. Yet sadly, a combination
of tinny sounds and sparse atmosphere doesn't help.
The
Verdict
Daikatana
has been in production for four years and it's easy to see why
thanks to the varied episodes involved. The clear problem is
in depth, there isn't any and that which does exist is marginal
or simply not enough. At the end of the day it's a plain puzzle
solving blaster-em-up with a few new tricks thrown in for good
measure.
There
are times when you can wade through huge areas and see but one
or two monsters, there's simply no life to half of the levels
and it's a great shame. An excellent game if you enjoy 'point
and shoot' style simplicity, against the likes of Half-Life,
Sof and even SIN! DK fails to stand its ground.
It's
a worthwhile game if you want to be kept occupied or simply
go back to the good old days of Co-Op single player. At its
height are towering landscapes with intricately detailed levels
and monsters, at its lows are small corridors and poorly balanced
weaponry. Get DK if only to see what happened over those four
years and if you enjoy a good blaster. Don't get it if you crave
depth and some sense of interactivity, SOF and Half-Life should
more than suffice for that.
by
Mark 'KILLZAT' Jackson
Graphics
- 7 Sound - 7 Gameplay
- 6.5 Originality - 8
Overall - 7 (70%)
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