home
   webnews



   articles
   reviews
   previews
   interviews
   case modding
   how to guides
   tweaking



   about us
   links


web site







"As we have come to expect from any game due out in the not so distant future, the graphics take full advantage of all the latest innovations."





Graphics, oh my god, look at the graphics!

As we have come to expect from any game due out in the not so distant future, the graphics take full advantage of all the latest innovations. From ultra high quality 16Bit textures to amazingly detailed units and buildings, all of which can be seen and operated thanks in part to a versatile free roaming camera that allows you to see the action from almost any angle.

In order to save on speed GC employs one of the newer 'Rendering Distance' code pieces that controls the level of polygons you can see by the distance at which they are. For example you might see a troop a long way off that appears to be made up of only a few polygons, zoom in and suddenly he's as detailed as a character from Quake3 or Unreal Tournament.

Combine all this with a chest full of multiplayer options, team play, Deathmatch and CTF etc. and you have a very promising title indeed. Not to mention that you will also be forced to switch roles (sides) during gameplay so you can see the war from different perspectives.

Next >>

<< Previous



Advertisement
Latest Articles
how we grade | | link to us | reprints

© 1999-2004, Speedy 3D . All rights reserved. By using this site you agree to all of these terms, and privacy policy.
It is illegal to copy or redistribute this information in any way without the expressed written consent of Speedy 3D.