Graphics,
oh my god, look at the graphics!
As
we have come to expect from any game due out in the not so distant
future, the graphics take full advantage of all the latest innovations.
From ultra high quality 16Bit textures to amazingly detailed
units and buildings, all of which can be seen and operated thanks
in part to a versatile free roaming camera that allows you to
see the action from almost any angle.
In
order to save on speed GC employs one of the newer 'Rendering
Distance' code pieces that controls the level of polygons you
can see by the distance at which they are. For example you might
see a troop a long way off that appears to be made up of only
a few polygons, zoom in and suddenly he's as detailed as a character
from Quake3 or Unreal Tournament.
Combine
all this with a chest full of multiplayer options, team play,
Deathmatch and CTF etc. and you have a very promising title
indeed. Not to mention that you will also be forced to switch
roles (sides) during gameplay so you can see the war from different
perspectives.
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