It
doesn't take a genius with black-rimmed glasses and a pint of
milk to figure out that the thin line on whence they tread could
so easily be broken. Yet despite the odds stacked against them,
Massive have continued to work their direction, confident the
formula will succeed. As a great man once said, "There is method
in madness", as such our goal is to find the method and hope
to avoid the rest.
Of
course, every game has to have a basis or a plot, as it is more
commonly know. None more so than GC, but see if you can't spot
the similarities in GC's plot with that of say, 'BattleZone'
or even any other C&C game set in the future. Some 400 years
in the future and World War Three has scorched the surface of
Earth and scattered the remains of humanity throughout the globe.
From this, two political factions known as 'The Craven Corporation'
and 'The Order of the New Dawn' are formed.
Both
sides engage in daily battles while attempting to colonise new
worlds in order to escape the harsh existence on earth. Then
surprise and the discovery of Alien technology proves we are
not alone, all of a sudden the race is on the harness the power.
Unlike other games, as you progress the information gained from
this technology changes the plot and ultimately the way you
play.
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