The
physics engine is coming along at a rather bog standard pace
and doesn't seem to be making all that much of an effort to
break new ground or indeed set new standards. However, it will
be satisfactory to make for a fun arcade racing game. A few
minor bugs and issues need to be sorted such as your truck being
able to get stuck in bits of the scenery, but these are only
small issues and should be wheedled out for the final release.
Despite
the acceptable physics engine, the trucks will not show any
actual physical damage in the races due to licensing. However,
damage is replicated inside the vehicles themselves and could
get a tad confusing. You will have to use your hard earned cash
to get your vehicle back to full health but it seems you won't
be able to see the full extent of the damage you've received
or caused until after the race, which is disappointing to say
the least.
No
Known Compatibility Issues
If only that small phrase was entirely true then computer gaming
would nearly be totally enjoyable by everyone. Unfortunately
my subtitle is not referring to actual compatibility on a games
system but rather compatibility between games systems. 4x4 Evo
is one of the first games to let gamers on PC, Mac and Dreamcast
play against each other on the internet.
The
majority of racing games (especially arcade) have the option
that you can play any level in the single-player game in multi-player.
The test has both single and multi-play modes and as far as
I can see, 4x4 Evo is following this trend of using the same
set of maps in both game modes. Multi-player is handled through
GameSpy's peer-to-peer technology that enables the cross-platform
gaming. Even in the beta this seemed incredibly stable handling
PC and Mac players while maintaining a fast paced game.
Controlling
methods with gamers will be extremely interesting once you get
three types of gamers playing head-to-head with differing gaming
styles. The more "serious" PC players may decide to go for the
latest in force-feedback wheel technology, Mac users may just
decide that the keyboard is for them due to more compatibility
issues and the majority of Dreamcast users will, unsurprisingly
use their gamepads. The issue of which is the best controlling
method could be resolved at least for a short while in the arcade
racing genre.
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