Recently
we had the pleasure of speaking with Martin Walfisz of Massive
Entertainment regarding their smash hit, Ground
Control.
Speedy
3D: Do you have anything else planned for Ground Control, perhaps
a nice free mission pack (just like we saw with Unreal Tournament),
or even a retail expansion pack?
Martin
Walfisz: We are considering an add-on pack but we haven't announced
anything just yet. We will release additional free multiplayer
maps.
Speedy
3D: Ground Control is very system intensive, were/aren't you
worried some people might by the game and find it running to
slow to be playable? Even with detail right down it seems to
gain little speed compared to being right up.
Martin
Walfisz: We have tried to create a very scaleable engine. It
takes some playing around with the options, but if you lower
the view distance, unit detail and terrain detail it should
be very playable even on slower computers. Of course it looks
better on top-of-the-line equipment.
Speedy
3D: What's it like being one of the only Swedish games developer
in... well... Sweden? By the way, really enjoyed Uppsala (No,
I know the spelling is incorrect) when I was how there last
year, plenty of drunk student women… Lovely =).
Martin Walfisz: LOL. Sweden doesn't haven many experienced game
developers but there is a lot of enthusiastic and talented people.
We are a little isolated from the rest of the industry but that's
both good and bad. Of course it would be cool to be able to
take a beer with you guys a little more often (and not have
to fly for 20 hours to do that). Uppsala is spelled just like
you spelled it. Haven't been there much, but there is a lot
of nice women down in Malmö too. We're expanding down there
during the summer. No, not because of the women. ;)
Special
thanks go out to Martin Walfisz for taking the time to do this
(short) interview with us.
by
Ryan Wissman & Mark 'KILLZAT' Jackson
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