we had the pleasure of speaking with Jim Boone of Volition Inc
on their upcoming title Freespace 2, the sequal to Descent:
Wissman: Let's start with Freespace 1. On a scale of 1-10
how successful do you think it was?
Boone: I would say we had a solid 9. I think there were
a number of things that we did extremely well with FreeSpace
1 that I am very proud of. However, I can honestly say that
we could have done a better job with story, missions, and multiplay.
As a result we have aggressively focused on these areas with
review was done by Jim Boone.
What would you contribute to that success?
I think that it was a combination of gameplay and graphics that
made FreeSpace 1 such a great game. Our gameplay had a very
frantic, fast paced nature to it that made it a lot of fun to
play. You really felt like you were part of a large war that
was taking place, a cog in the overall war machine. You certainly
make a difference in the overall story but it was never just
about you. You were a part of an overall campaign which really
helped immerse the player into the game. FreeSpace 1 was also
an unbelievably beautiful game to look at.
I think we were able to really raise the bar in terms of graphics.
There were many times I would play the game and be amazed at
some of the scenes I would witness. I'm just glad we have been
able to outdo ourselves with FreeSpace 2. Overall we had a very
strong vision for what we wanted FreeSpace 1 to be, and I think
Volition did a fantastic job of sticking with that vision.
Have you gotten any inspiration for anything from Starwars?
Tell me, have you seen the new movie yet? (don't give anything
about it away!)
I think it's safe to say that you can't make space sim, heck
I'd even go so far as to say "game", without being inspired
by Star Wars. What can you say about it, it's the best. As for
the new movie, I did see it along with the other masses on opening
day. I figured I waited long enough to see the Phantom Menace,
no need to wait a day longer.
Now, on to Freespace II the game we are all interested in. Is
the same group of people who worked on Freespace I working on
is the same developer on FreeSpace 2, that developer being Volition.
There are a number of people on the team that worked on FreeSpace
1 but there are also some new people on the project as well.
Volition has a couple of other projects in the works so they've
shifted people around to fill those needs as well as hiring
additional people. I think this has turned out to be the best
case scenario for FreeSpace 2. We have some of the core people
that did FreeSpace 1, so they have been able to maintain the
same flavor from the first one. However, with the addition of
some of the new people to the team we were able to get some
fresh ideas and perspectives which has really helped the entire