KP:
Does Nvidia have any future plans to implement something like
SLI on any of your future chipsets?
DP:
I think that SLI is something NVIDIA will look into, but it
will not be a focus of the company's.
KP:
Do you think a big performance increase will be achieved by
going from a 128bit bus to a 256bit bus?
DP:
Of course...bigger is always better....right?
KP:
Will we see a big performance gain(tnt2/ultra) from demanding
games once AGP 4X motherboards come out?
DP:
I think AGP 4X will be a good think for the industry; as AGP
2X gave users a performance increase, AGP 4X will do the same
thing.
KP:
Can you disclose any information to us about your chipset after
Nv10? Its Internal Name?
DP:
Come on now you know I can’t discuss unreleased products.
KP:
Are you continuing to optimize your newest drivers for AMD’s
3D-NOW! Do you have a solid relationship with AMD? Do you feel
that your company has done a lot to optimize your drivers for
3D NOW! And will you continue into the future?
DP:
With our latest version of the detonator drivers, 1.88 which
can be downloaded off www.nvidia.com,
we have full AMD optimizations. Together, with AMD, we've worked
long and hard to get these together and you will find that they
do give quite a performance boost. We have a very close relationship
with AMD, as we do with Intel and others throughout the industry
KP:
Is it possible to use a higher color depth than 32-bit?
DP: this is a difficult answer....it takes some getting used
to. Reason being is that you can go higher...but there isn't
a benefit. It takes some getting into....Let's pass on this
one. This question will be discussed in a later Interview with
Derek.
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