recently Speedy 3D's own Kevin Perko has had the chance to speak
with David Armor on Bullfrog's latest hit, Dungeon Keeper 2.
Here's what David Armor had to say:
Perko: Is this the first game you have produced, if not what
are the others?
David Armor: I have worked on a number of games including Space
Hulk on a number of platforms.
What was your role in the development of DK2?
I managed the Level Design group, which encompassed other areas
such as the stats.
How long was the game in development for?
Around 20 months.
How many people were involved in making DK2?
It varied. The core team was about 30, but we commandeered the
help of other Bullfrog departments in the push to go final.
Are you planning an add-on pack for DK2?
We're planning a number of extra bolt ons for DK2. They will
probably be available via free downloads.
Are you planning a sequel for DK2? If so it will be called??
DA: We have a team looking at where we should take DK next,
but details are to be decided.
What engine did you build DK2 on?
The engine is something Bullfrog has been working on for a couple
of years. We're primarily using D3D to put the polygons on the
screen once we've processed them.
Will any patches be released for DK2?If so what will they fix?
We will be releasing an update that fixes some minor bugs and
includes some gameplay tweaks e.g. the ability to continue playing
once you've won a level.