Just
recently Speedy 3D's own Kevin Perko has had the chance to speak
with David Armor on Bullfrog's latest hit, Dungeon Keeper 2.
Here's what David Armor had to say:
Kevin
Perko: Is this the first game you have produced, if not what
are the others?
David Armor: I have worked on a number of games including Space
Hulk on a number of platforms.
KP:
What was your role in the development of DK2?
DA:
I managed the Level Design group, which encompassed other areas
such as the stats.
KP:
How long was the game in development for?
DA:
Around 20 months.
KP:
How many people were involved in making DK2?
DA:
It varied. The core team was about 30, but we commandeered the
help of other Bullfrog departments in the push to go final.
KP:
Are you planning an add-on pack for DK2?
DA:
We're planning a number of extra bolt ons for DK2. They will
probably be available via free downloads.
KP:
Are you planning a sequel for DK2? If so it will be called??
DA: We have a team looking at where we should take DK next,
but details are to be decided.
KP:
What engine did you build DK2 on?
DA:
The engine is something Bullfrog has been working on for a couple
of years. We're primarily using D3D to put the polygons on the
screen once we've processed them.
KP:
Will any patches be released for DK2?If so what will they fix?
DA:
We will be releasing an update that fixes some minor bugs and
includes some gameplay tweaks e.g. the ability to continue playing
once you've won a level.
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