Chris
Stewart of Barking Dog Studios talks with us about their upcoming
3D strategy game, Homeworld: Cataclysm. Homeworld: Cataclysm
is the sequel to last year's strategy game of the year Homeworld.
Speedy
3D: So, now that we all know that HW: Cataclysm will be a stand-alone
product, can you tell me a little bit about what will make this
game different from an expansion pack?
Chris
Stewart: Well, it's larger than the original, with 17 single
player missions, and those missions are pretty meaty. We made
significant changes to the interface and the game revolves around
two new fleets and a whole new storyline. So this isn't just
a collection of new missions. The gameplay in Cataclysm is different
in many ways compared to Homeworld.
Speedy
3D: Have you guys been doing any tweaking to the original Homeworld
engine?
Chris Stewart: Yup. We've added things like large shockwave
explosions, holographic projection effects, polygonal accurate
collisions, energy shielding effects, new repairing effects,
new salvaging effects, external ship construction, lens flares,
and dynamic Gouraud shading. The dynamic shading is pretty cool
as weapon hits will change the color of hulls where they hit,
like leaving carbon scoring behind.
Speedy
3D: How many new ships have you guys added (anything cool with
massive destruction capabilities)? Which one is your favorite?
Chris
Stewart: There are 17 brand new ships on the Somtaaw side, and
the Beast fleet is made up of a mix of 22 ships from various
fleets, such as the Somtaaw, the Taiidan, the Kushan, and the
Turanic raiders. I love all of the new ships and some of the
modifications the Beast has made to ships from Homeworld are
very cool. The Acolyte is a particular favorite. The infiltration
ships, the Mimic and the Leech are always a lot of fun. And
of course you can't beat the massive destructive capabilities
of the Dreadnought and its underlings, the Multi Beam Frigate
and the Destroyer. The siege cannon on the Somtaaw Command Ship
can wreak havoc on enemy fleets with its massive shockwave.
Next
>>
|