KP:
Will it have on-line multiplayer capability?
DJ:
Yes of course. This is one of the most important parts of the
game in my mind. An online league with ladders and a world ranking
is a paramount design issue on our side. Global statistics with
lots of information like the world's best player, the world's
worst player, bloodiest match, etc will also be available to
increase the experience for the online communities.
KP:
How many modes of gameplay are there?
DJ:
A great many actually, we will support such modes as League
play, Last Man Standing, Capture The Disc, Gib-Disc and many
more. We also discuss the possibility of scripted gameplay to
enable players to come up with their own crazy multiplayer games
with any rules they want.
KP:
Are you planning to release expansion packs or sequels to this
game?
DJ:
This is something we haven't discussed as yet and will depend
on sales etc I would guess.
KP:
How far is the game completed at this point? Is it on schedule?
DJ:
Design is ready and core engine technology is in place. We are
currently adding the gameplay itself and are also searching
for a publisher for our game. So far the game has only slipped
a week or so after our initial schedule but now we are at a
point when we need a publisher for setting our future milestones.
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