The
first and most important is feature is support for any game
that uses Direct 3D. This is a great advance in this technology
but further enhancement is still needed. The important factor
to remember is that we are always seeing progress and that means
that only time is holding it back. In the future, these glasses
will need to support all the API's that exist to achieve maximum
acceptability. They need to support OpenGL for sure because
that is an immense and extensively used API. It would also be
nice if they supported Glide, but 3dfx would probably sue them.
My personal opinion is that Glide will die out unless major
improvements are made, so really, support for Glide isn't needed.
Now,
let's talk about the next thing that I think is holding back
these glasses and may continue to do so for a long time. That
issue is that each company's glasses will currently only work
with their graphics cards. If you do not own this company's
graphics cards then it is a major investment for a decent enhancement
in games. In the future, even if it makes a big difference in
games, people may not consider it worth the investment of putting
more money into their computer. Some people may also have a
computer that is non-upgradeable or they don't want to mess
with having someone install a new one. They are afraid the installation
guy will screw it up - unlikely but it does happen. Once these
glasses support everyone's graphics card then that will open
up a huge market that has previously been shut off because of
companies developing this technology for only their own graphics
cards.
Once
these glasses support Open GL and Direct 3D, work with any graphics
card, and make games a lot more realistic, look for this market
to explode.
Note:
Since I first wrote this article, the above has changed. Elsa's
3D Revelator Glasses are now compatible with almost all of the
graphics cards out there. That is a gigantic plus for this technology
and Elsa's glasses. Expect their glasses to be a hot commodity
as they were a greatly need facelift for this technology.
by
Kevin Perko
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