How
these glasses work?
As somewhat of an introduction to this article I have decided
to take the time to explain how this technology works. In the
following jumble of words I will carefully explain the intricate
nature of how they work. This may seem a little complicated,
as while I tried to go in-depth, I also tried to keep it simple.
Just to let you know, this is not a complete description of
the technology, but is more of a basis for the article. Ok,
so this is at least how these glasses are theoretically designed
or supposed to work on paper. You have 2 frames in your glasses,
which are each supplied 60fps (per frame) for 120 fps total.
This first allows for a flicker-free display in most situations
as long as your monitor supports 120hz refresh rate in the desired
resolution. Since we now have glasses that are flicker free
we can finally cover the technology. The software that is provided
by the company controls the following operations (at least that
is how I understand it). The right frame is darkened for 60fps(1
second) while the left frame stays the same and vice versa for
the left frame. The effect that these glasses are trying to
create is a more realistic depth by contrasting the two frames
darkness. This tricks your eyes into thinking there is more
depth in the game while nothing has actually changed via the
game. By doing the following over and over the depth of the
game you are playing will become more realistic. By creating
a more realistic depth you feel that the game is much more realistic
when this is implemented correctly. This is not an extremely
detailed description but hopefully helps you understand what
these glasses are and why they could become big in the future.
What I'm trying to say is that hopefully I gave you a better
understanding of this technology.
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