OpenGL
- Quake 3: Arena
These
results were a little more interesting. We ran tests at both
640x480 and 1152x864, and at 16 and 32bit colors, this way we
can see how performance scales with an increase in resolution.
We used the Q3A test demo001 as the baseline benchmark.
Not
too bad. There was barely a performance hit at all, I'd say
640x480x32 with FSAA and all visual quality options on running
at 73.8FPS isn't too bad. Let's try 1152x864.
The
higher resolution is where we clearly see FSAA taking its toll.
Though, it seems that the OpenGL portion of Nvidia's FSAA drivers
are a little more mature, taking only a 50-60% performance hit.
This is MUCH better than the 85+% hit that D3D games incurred.
FSAA
is definitely the way of the future, just as 32bit to 16bit
color was just one year ago. Who gets there first, and with
the smallest performance hit is the question. Stay tuned.
by
Ryan Wissman
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