Just
a pity HL won't work in OpenGL for us since any drivers with
S3TC/FSAA incorporated inside came into existence, enabled or
not - another bug? Perhaps but it works on our Intel system
sooo..
The
final issue
The
last of our three problems with FSAA is a simple one; does it
really make games any better? The answer is no, but perhaps
not for the reason(s) you are all thinking. FSAA only actually
improves the image quality when you are totally still, it does
it when you move but because of current monitor technology and
our own eyes, the difference can't be seen.
This
is because the human eye also blurs images ever so slightly
when moving to create its own (vastly more effective) FSAA effect.
When you turn around in a game then spotting the advantages
of FSAA is very difficult, if you are running forwards and turning
slightly then it should still just be noticeable.
The irony of the situation is that you can put a game to one
above 1024*768 and get around the same effect as FSAA but with
much greater speed and image quality. The fact is FSAA has been
vastly over hyped because it doesn't do much for speed and image
quality; use a higher resolution we say! As the picture below
proves, even with FSAA to max the difference is some times barely
anything:
The
point being, if you're going to buy a card because it supports
FSAA then don't, FSAA is still too infantile to do the job it
has to. Perhaps in a couple of years it'll be almost as good
as human eyesight, but until that time jaggies will appear even
in titles that have it on and to the max.
by
Mark 'KILLZAT' Jackson
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