We've
already done a preview of Tribes2 and so instead of doing another
we're just going to update you a bit. As you know Tribes2 is
the sequel to Tribes, a massively multiplayer game where you
could fly planes and even use jetpacks to soar into the sky.
The levels were big and the carnage strong, Tribes was such
a colossal game that it still lives on with ferocity several
years after the original launch.
As
multiplayer games go it's as close to Halo as you'll get for
another year and easily the most varied and entertaining piece
outside of Half Life: CounterStrike. So how has its much sort
after sequel, Tribes2, done since we last took a look at it?
Tribes2,
GOD IT'S GOOD!
Hands
up if you know the Tribes2 developer who looks quite geekish,
wears glasses and has a pathetic excuse for a beard? Well screw
that because the mans a genius and no matter what his looks
he can create games that we'd all envy, such as Tribes2. Speedy3D
was lucky enough to meet up with THE MAN himself (never remember
his name) and also see good old RangerX, who after three days
looked like having one hangover too many (British pubs eh?).
That
aside and Speedy3D was able to speak with the bearded master
of code, one of the lead developers on the project. Sometime
later today you should be able to see the full video interview
with constant game footage (6th September 2000). Either way
Tribes2 has progressed, it's now hoped to be out around November
and hopefully have all the bugs patched up.
Despite
the game we were shown being in a low resolution and it crashing
several times (watch the video), it still managed to shine.
The physics on planes and vehicles are simply incredible, that
combined with an impressive array of new and updated weapons
already has Tribes2 as number one on my list.
Gameplay
WOW Factors
Another big plus is that Dynamix have done their best to get
a variety of new game modes in, gone are the old favoured likes
of Capture and Hold and in come several new styles. One mode
sees everybody after a single player out of many and another
is based on the defend/attack strategy. One team MUST defend
a specific location and the other attacks; unlike the original
Tribes the mode is just that straight forward (defend one location).
Vehicles
have come along way, the land scout unit is fast, but has no
guns and isn't really any good as anything accept a single person
transport. The tank is a colossal behemoth with a powerful cannon
up top, although with all the land and air units a sniper could
be used to take the driver out, as you'd expect.
Air units are of course redefined variants of the old, although
some have controllable turret guns much like a tanks cannon.
Not to mention those physics again, you really feel like you're
flying and some of the methods used to offset the extra server
bandwidth are quite ingenious. For example, if you're flying
a transport with four passengers, the server will now only monitor
the transport and not the clients inside it.
To
sum things up, Tribes2 is feature complete, bar a few bugs and
some nasty bot glitches, we should be seeing it soon. Forget
about Halo because Tribes2 is only a couple of months off and
it ROCKS!
Developer
- Dynamix
Publisher - Sierra
Website - http://www.sierra.com
Release - Q4-2000
<<
Previous
|