Like
many others out there we were privileged to get a look at the
GeForce card on show at Creatives Booth. If you ever thought
the PSX2 was going to beat the PC by the time it launches at
3D Graphic Operations then think again as the GeForce is easily
just as fast as the PSX2's hardware. We were shown several technology
demos (no that's not me on the left, doh!, or right, doh!),
one which featured a bumped mapped sphere that had the ability
to water like morph into weird other objects. Also a particle
fire display like that of the PSX2's Demo was shown, you'd have
to see it to understand just how good it looked as sparks swish
into the air with grace then curve and fall smoothly down before
hitting the ground and spitting out into a small cloud of steam
like smoke and mini whizzing sparks.
Some
of the other demos shown included extremely detailed city scenes
(see it to believe it), morphing 3D fractal plants and yet more
environmental bump mapping. Not quite the same as what the G400
uses but through DirectX7 we are assured it will look just as
good and be even faster.
The
biggest selling point for Creatives Ge-Force256 - 64mb (32mb
test on display) is the fact that it's NOT a graphics card.
Well tell a lie, it is but not in the sense you would know a
GFX card as. It houses what's known as a Geometry Processor,
this is essentially like having a P3 CPU built onto the card
itself and thus takes the processing power literally 90% away
from the main CPU. For example, make a Pentium90Mhz supporting
Motherboard with an AGP slot and then stick a GeForce card in,
that's all you would need and you would still get outstanding
performance.
We
are currently hoping Creative or another vendor will see their
way to sliding an early card in for us to Preview, however we
feel it may be a little while as early drivers are prone to
crashing.
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