A
bright sunrise over the crisp blue North American Ocean lights
the morning sky, once cool air suddenly warms in the bight light
and heats the sandy shores. Yet it's a strange morning, an eerie
morning, one that seems devoid of life and yet as visually astounding
as it's always been.
Without
warning the ground begins to shake and people all along the
serene coast dive for cover. Moments later the shadow of an
armada of zeppelin like flying machines darkens the sky and
at the same time the coastal horizon terns from light to grey.
Within
moments the beach has been besieged by a colossal army of uncountable
size, tanks raw in as if from nowhere and thousands of troops
rampage up the shores in frightening form. It's an invasion
and one by an army big enough to threaten the whole world, the
soviets. The war has begun.
Here
we go again.
Those of you less familiar with the world of 'Command & Conquer',
brought to light by the likes of Westwood, may at least remember
the dramatic failure of 'C&C:Tiberian
Sun' (TS) not so long ago. Being one of the first to review
it, we found TS to be the second poorest title from Westwood
since their Dune sequel, Dune 2000. Not only was the gameplay
incomplete, but it never matched up, not even close, to the
sweeping claims of their PR department over a lengthy development
cycle.
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