If
there ever was an award for delivering games months or even
years after the intended release date the company most likely
to win each and every time would have to be Blizzard. Sure we
have close contenders like Ion Storm with Diakatana, 3D Realms
with Duke Nukem: Forever (Whenever), but Blizzard has done this
time and again with practically with every game they ever made,
I mean anyone remember how long it took Star Craft to appear
on game store shelves? Enough said. Following the tradition
is Blizzard's latest, Diablo 2, which has been in a development
hell ever since it was conceived after the enormous success
of it's original back in 1996.
The
original Diablo was a phenomenal success according to standards
for PC games. Despite the non-existent story, and simple and
repetitive gamplay it managed to sell over a million copies
and bring games into the media spotlight. People loved it, due
to it's simplicity of gameplay along with the otherworldly obsession
of getting higher stats, items, weapons, and of course its online
playability. But its critics were many, complaining that the
game was shallow, with the fact of the story being non-existent.
The single player story told of (more like implied) that a demon
named Diablo brought doom and gloom to the lands, and you (the
player) have to take on the role of either the warrior, archer
or wizard and banish Diablo by going to his liar, a church (in
the town of Tristram) filled with dungeons and catacombs leading
downwards all the way to Hell. So in the next 4 or 5 days that
you played Diablo all you would do is travel downwards, catacomb
after catacomb, progressing with the increase of your stats
and weapons and so on, occasionally returning to the village
of Tristram to get more supplies or new weapons, after a while
it is becomes more of a routine then a game. Wanting to impress
the critics and players alike, Blizzard has just added more
of the same while expanding the single player story to offer
a more full filling single player game while leaving the core
gameplay unchanged.
Diablo
2's single player game is bigger and better then the first outing
and also boosts a much better story. It seems that at the end
of Diablo I, Diablo the Demon possessed the hero who came to
kill him, and once again the Player has to take role of tracking
down Diablo and banishing him once and for all (unless of course
there is Diablo 3, hmmm). The player will have play through
several 'Acts' of the game until the end, each act covering
a different region for example the first act covers the common
or garden variety medieval forest while the second act is a
desert region and the third well now that's for you to find
out. Progression is handled through completing quests for in
game characters, in each act, these quests are mainly the search
and retrieve items or killing/cleansing enemies or areas routines,
they are not all that innovative but add a lot of flow to the
game presenting a clear path of progression for newbies (but
I doubt many people will be).
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