The
biggest addition in Diablo II are the 5 new classes, an improvement
over the original's 3. The player can now take role of Necromancer,
Paladin, Barbarian, and Sorceress or Amazon, these new characters
differ in their abilities (as with the original), for example
the Barbarian is a true close combat fighter but his magic skills
are underdeveloped (in favour of blistering biceps to impress
the ladies) while the sorceress is more a magician then a close
combat fighter. There now also skills that all classes can learn,
in Diablo I this was only available to the spell casting class
who could learn more advanced spells but the fighter classes
like the warrior could only gain more strength and dexterity,
now skills range from "defensive auras" to "more damage to specific
enemy classes" and "mana replenishing" to "stun attacks" adding
to the overall playability of the game. To attain these skills
and to generally improve your character through improvement
of your character's dexterity, vitality and strength you have
to gain experience which involves killing enemies until your
experience bar exceeds it's maximum, and you progress to the
next level.
Speaking
of enemies, they are quite varied through the whole of the game,
but become repetitive later when you realise that the only difference
between a 'darkling' and a 'troll' is just the colour and name.
This is repeated through much of the game which really makes
playing boring especially when the AI feels like it's been borrowed
right out of Doom 2. Sometimes the monsters have a "boss"
who is enchanted with a special ability like 'frost shot' for
skeleton archers or 'double speed' for slow moving monsters,
killing them usually gives you a enchanted item or weapon but
be weary of their servants who usually posses higher damage
levels and are in large numbers.
One
of Diablo's strange addictions was the anal obsession of getting
better items, spells and stats. Blizzard has not forgotten about
this, they have added tons of new items to find, everything
from maces and swords to axes and javelins, and am not even
talking about the number of armour types, boots, belts and all
the above items enchanted with specific magic effects. Blizzard
has also added a nice graphical touch to the item inventory,
now most of the items you equip are actually seen on your character
where as this was very restricted to certain items and weapons
in the first outing of Diablo. The interface also has been overhauled
to make everything smooth; such small additions such as running
and continuous clicking to move have been added to smooth the
gameplay.
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