As
well as briefly chatting to scientists and good old Barney the
annoying security guard, 'the only man I would ever want to
kill if he existed for real', we also meet up with some new
guys. Firstly there's a new security guard, he's a tad over
weight and has a high pitched voice and a set of automated chatting
lines to make even the most un-humours person laugh out loud.
Not to mention he also packs a mean little handgun that makes
swift work of the various headcrabs and mutated soldiers that
wander the inner halls of the facility. Most of the time when
you meet him he is actually of some use, not just dotted about
the place for added fun like in HL, he always has a task.
Next
to that you even meet up with other soldiers, some which give
you orders and some that you can order around yourself. There's
a medic (helps you and injured comrades), a machine gunner (take
a guess) and a machine gun wielding welder for getting you through
those ehumm tight metal situations. You work with them much
the same as you do with Barney or the others and the rest cover
themselves so long as you make them follow you to the right
direction to do their job. The first time you meet them and
see a door torched open and then kicked down is a day to remember
in your save game archives.
My
only reservation is that their AI lacks in perfection, sometimes
if they got caught up in somebody else's explosion or got in
the way of us opening a door then they would just open fire
on you. Other things like not following you around tight corners
or just not following you at all when asked were of a constant
nuisance. The game AI in general really hasn't changed in any
noticeable way but that hardly matter's as it's perfect the
way it is, all of challenging and rewarding.
The
plot thickens
As
you progress it begins to be noticed that all is not what it
seems as you soon find out that Black Ops don't exactly like
the grunts, but you'll show them! In the end you're just a soldier,
hampered at almost every turn by aliens and Black Ops and fighting
to get out with your life. Along the way scientists are hurled
through windows, rooms collapse cinematically around you and
giant almost penis like worms scare you in more ways than one.
The
problem is while it starts out perfectly (Gearbox hasn't over
done the Zen theme like the original) it does get boring later
on. Eventually the final few areas become a little bland and
boring as you repeatedly have to travel through the same level
parts to turn this and that on or off in order to get something
working. Fine as it is but perhaps just a little overdone or
maybe even re-done. On a whole the Gameplay is original in every
logical sense but the later repetitive edge does ease the fun
factor and incredibly the final battle is about as dull and
over drawn as it gets (not giving it away).
Multiplayer
wise Gearbox have compiled some stunning maps and along with
the powerful and attractive new weapons featured in the game
(The Saw and Magnum are of particular note!) multiplayer can
be nothing short of a teamplay, dm or even TFC blast. Although
others might simply prefer to go back to Counter-Strike, well
we did anyway =)
Next
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